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Your feedback matters

7/1/2008
We are very aware of the different issues you have told us you find most important.

We are happy to see that so many of you are playing Battlefield: Bad Company and having so much fun. The level of community interest in this game and its features is really visible, also through the amount of feedback various members of the development team have been receiving through their Live accounts, Facebook, emails, phone calls, faxes (People still use those??) on our forums and all the other channels out there.

Our Bad Company developers have been working a lot in the last two years and, we have managed to produce a game that we are very proud of. Even with the game already in stores, we would like to let you know that we are reading and listening to all of your feedback.

Right now the team is working on creating the Conquest game mode for Battlefield: Bad Company together with the conversion of the maps to go with it. The Conquest Pack is currently going through testing and certification.

We are very aware of the different issues you have told us you find most important. Therefore as soon as we’re done with the above there are several other points of your feedback which we’ll continue to investigate, without currently being able to say with certainty whether or not we will be able to include them. These include, but are not limited to:

  • Clan support/private rooms/team chat
  • Auto balancing on servers
  • Continued support against stats exploits
  • VOIP issue on PS3 (working with Sony on this)
  • Squads might be split up when joining a server as a squad. This is due to team balancing in the games that are being joined, and usually resolves itself in round 2.


/The Battlefield: Bad Company team


July 1, 2008
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